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Instead of turning players into cold-blooded floor-starers, though, Knoll thinks the game could have the opposite effect. “While making this game, I found myself hyper-conscious of my own behavior in these scenarios,” she explains. “I was making more of an effort in engaging with people in passing, making eye contact and smiling to strangers as I walked past.” And yet old, new habits die hard. “I think I’ve since slipped back in to the screen.”